
Writing on software houses, freelance technology, pragmatic stacks, and how small teams build products that get used.
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Two weeks after publishing the design of The Mafia, the economy exists. Ten Vespera branches pay income on server time up to a twelve hour cap, an armory sells seven weapon tiers with ammunition that runs out and durability that has to be repaired, five equipment slots hold nineteen items, and three future cities are readable previews rather than promises. This is what shipped, why each limit is there, and every gate still standing between it and a playable alpha.
Eight kinds of software the Codiosity team has actually shipped, each with one real product as evidence: web apps, a bilingual company site, an Android app on Google Play, a point of sale system, a desktop app, a game with a server-side economy, internal systems, and AI agents. With starting prices, the three-month warranty, and a list of things you should not ask a team this small to do.
The Mafia is Codiosity’s next project: an asynchronous social game for Android in the Mafia Wars tradition. You start as a small-time criminal in Vespera, a fictional five-district port city, then run missions, build businesses, and attack rivals asynchronously. This article covers the design, why every calculation lives on the server, where development actually stands, and what does not exist yet.